The Marchioness de Gattis and her henchmen build workshops and sawmills to ensure control of the Woods. Crushed by the dominion of the noble and dangerous Marchioness, the inhabitants of the clearings have joined forces, giving life to the Alliance of the Woods.
The Alliance will try to rebel and subvert the dominion of the Cats, also making use of the help of the wanderers, extraordinary individuals with fickle morals, capable of moving through the most dangerous paths of the forest. Meanwhile, on the region's borders, the proud and contentious Eagle Dynasty has found a new commander who it hopes will lead the faction in reconquering the Woods, its ancient birthright. The stage is set for a fight that will decide the fate of the great Forest and its inhabitants.
It's up to you to decide which faction to play and compete for power.
THE FACTIONS
MARCHESA DE GATTIS
Dominate the Woods, exploiting its riches and watching over its inhabitants.
EAGLE DYNASTY
Regain control of the Woods while keeping your fractious court at bay.
ALLIANCE OF THE WOODS
Gather supporters of the oppressed and coordinate the revolt against the regime.
TRAMP
Seek fame and fortune by making friends and enemies as you need.
Content: 2 Dice, 54 shared deck cards, 16 Summary Cards, 15 Mission Cards (Wanderer), 3 Character Cards (Wanderer), 4 step-by-step cards, 4 Eagle Leader Cards, 2 Eagle Vizier Cards, 3 Relationship Markers (Wanderer) , 4 Scoring Markers, 12 Symbol Markers, 4 Ruin Tiles, 1 Wanderer Pawn, 25 Marquise Warriors, 20 Eagle Warriors, 10 Alliance Warriors, 6 Marquise Sawmills, 6 Marquise Workshops, 6 Marchioness Recruitment Centers Marchioness, 7 Eagle Perches, 3 Alliance Bases, 8 Marchioness Wood Tokens, 1 Marquise Fortress, 10 Alliance Support Tokens, 7 “I” (Initial) Items, 4 “R” (Ruins) Items, 12 Unmarked objects.